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1994-06-30
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X-MOD Version 3.0 written 1994 by Lars Otte
====================================================
a simple Plasma-Fraktalprogram, BMP-Viewer & Modplayer
This is the official Release, it's just for Fun, distribute it if you want!
The Stack-Overflow-Bug and the Stay-in-Endless-Loop-Bug are fixed...
Now with a Mouse controlled internal MODSHELL, that support other Modplayers
too, and let you chose between 300 Mod's at once on the Screen !!!
And a new 3D-Look MOD_Information Function is now implemented.
For the Commandline-Options just enter "X-MOD /?"
About the MOD playing Kernel:
─────────────────────────────────────────────────────────────────────────────
GoldPlay ver 1.01
─────────────────────────────────────────────────────────────────────────────
Programmed by
Sourcer of The CodeBlasters (Stein Norheim)
Betatested and Bugfixed by
Robban of Cascada (Robert Adolfsson)
'DIGITAL.MOD' is composed by
Infinity of The CodeBlasters (Arttu Kataja)
Turbo C implementation by
Niklas Alfredsson
GoldPlay 1.01 is distributed as SMILEWARE.
That means that you may use and share this utility if:
* You write who made the soundsystem
* You not make any changes in the package
╓────────────────────────────────────────────────────────────────────────────╖
║ The Sounddevices: ║
║────────────────────────────────────────────────────────────────────────────║
║ 01 Soundplayer/Covox at LPT1 (Mono) ║
║ 02 Soundplayer/Covox at LPT2 (Mono) ║
║ 03 SoundBlaster (Mono) ║
║ 04 Internal Honker (Mono) ║
║ 05 Two Soundplayers LPT1+2 (Stereo) ║
║ 06 SoundBlaster Pro (Stereo) ║
║ 07 Stereo SoundPlayer in LPT1 (Stereo) ║
║ 08 Stereo SoundPlayer in LPT2 (Stereo) ║
╙────────────────────────────────────────────────────────────────────────────╜
1.02 The Overlay-File.... WHY ?
GOLDPLAY.OVL is needed by the TPascal and C-version of GoldPlay.
It consists of some data to the player.
Badly enough works the library only in 'Memory Model: LARGE'. Lifs SUCKS!!
I haven't tried the routine in anything else than Borland TCPP++ 3.0. I have
also not figured out how'TCPP'should be configured to make it play in the IDE.
─────────────────────────────────────────────────────────────────────────────
End of Goldplay Information !!!
-------------------------------------------------------------------------
The BMP-Viewer works in the compatible 320x200 256Color Graphics-Mode.
Autozooming and Picture-centering are included...
1.Bit / 4.Bit / 8.Bit Windows Bitmap Pictures are supported!
-------------------------------------------------------------------------
The Fraktal-Unit: Plasma like Fraktals (Landscape)
Chose the Fraktal-Noise-Faktor (0...300) and see what's happen...
-------------------------------------------------------------------------
The Starfield-Mode is a strongly modifyed version of my Starfield-code,
now it is possible to overlay the Starfield over a BMP-Picture without
destroying the Picture !!!
-------------------------------------------------------------------------
The no-Screen-Output Mode is for working together with other
Graphic-Programs / Viewer's... (like the registered Version of Qpeg)
No Output don't destroy the Graphic/TextMode displayed on the Screen!
not many MOD-PLayers have this usefull Option!!!
-------------------------------------------------------------------------
In NO EVENT will Lars Otte be LIABLE for any Type of DAMAGES,
or any kind of Problems. (like incompatibility Problems, or so...)
I'am not liable for LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION,
LOSS OF BUSINESS INFORMATION OR THE LIKE, ARISING OUT OF THE USE OF,
INTERRUPTION IN THE USE OF, OR INABILITY TO USE THIS SOFTWARE !!!
Lars Otte guarantee for nothing, This is Freeware / Public Domain!
Das Übliche: der Haftungsausschluß
--------------------------------------
Dieses Programm wurde von mir sorgfältig programmiert und sollte
eigentlich nicht in der Lage sein, irgendeinen Schaden anzurichten.
Aber wie dem auch sei: SIE BENUTZEN MEIN PROGRAMM AUF EIGENE GEFAHR.
Ich übernehme keinerlei Haftung für irgendwelche Schäden an Leib und Leben,
an Hard- und Software. Ich garantiere auch nicht, daß mein Programm für
irgendeinen Einsatz geeignet ist; Dies ist der übliche Haftungsausschluß
für Public Domain, Freeware und Shareware Programme....
If someone want my C-Routines contact me by Email
don't forget do say what C-Source-Code you want!
and if you can, write in German Language...
Email-address: drcaos@fhlip.EE.fh-lippe.de
-----------------------------------------------------------------------------
and now some Info of how to build Soundcards:
I have build two cheap Resitor DACs,
and they give me a real good Stereo-Sound !!!
─────────────────────────────────────────────────────────────────────────────
Thanks to Mark J. Cox for this Information:
1. HOW TO MAKE A D/A CONVERTER FOR FIVE POUNDS
─────────────────────────────────────────────────────────
A simple circuit for HiFi quality sound needs only a few components (and
this circuit will work with other software). It even sounds better than
a Sound Blaster for sampled output!
You need:
IC1 a ZN426E (about 3 pounds) (Ferranti or Plessey are UK manufacturers)
C1 a 10micro-farad electrolytic capacitor (10V or greater)
C2 a 4.7micro-farad electrolytic capacitor (10V or greater)
R1 a 380ohm resistor (5%, 1/8W)
CON1 a phono socket for connecting a lead to your amplifier
CON2 a 25 way male D-type connector for your parrallel port
A bit of 10 way cable - or 10 short wires.
A +5v supply
Zn426e +5V
D-type pin no \ ┌────────┐ │
(2) D0 ───┤9 14├──┤
(3) D1 ───┤10 │ ┌┴┐
(4) D2 ───┤11 │ │ │ 390Ω
(5) D3 ───┤12 │ └┬┘
(6) D4 ───┤13 5├──┤
(7) D5 ───┤1 6├──┤ +
(8) D6 ───┤2 4├──│────────┤█────> TO AMPLIFIER
(9) D7 ───┤3 7 │ │ 10µF
└────┬───┘ +╧ (may not be needed)
│ 4.7µF█
│ │
(25) GND ────────┴──────┴────────────── GND
2. USING A DIFFERENT DAC
─────────────────────────────────────────────────────────
Lots of people have found that they cannot get the ZN* chips outside
the UK - so heres a circuit that will do the same as above..
Use a DAC0800 or DAC0801 or DAC0803 from National Semiconductors...
DAC 080x
Parallel Port Pin ┌────────┐0.01µF 0.1µF
(2) D0 ───┤12 16├──┤█────┤█──────┬─── GND
(3) D1 ───┤11 │ │
(4) D2 ───┤10 15├─────────██████─┘5kΩ
(5) D3 ───┤9 │
(6) D4 ───┤8 14├─────────██████─┐5kΩ
(7) D5 ───┤7 13├────────────────┤
(8) D6 ───┤6 2├──┤█────────────┴── +5V
(9) D7 ───┤5 3 1 4├──────────┤█────> TO AMPLIFIER
└──┬─┬───┘0.1µF + 10µF
└─┤ (may not be needed)